Category: coding (52)

ComfyUI ๊ฒฐ๊ณผ๋ฅผ ๊ฒŒ์ž„ ์Šคํ”„๋ผ์ดํŠธ๋กœ ์“ฐ๊ธฐ๊นŒ์ง€ - FT86 palette compiler ๋งŒ๋“ค๊ธฐ

ComfyUI ๊ฒฐ๊ณผ๋ฅผ ๊ฒŒ์ž„ ์Šคํ”„๋ผ์ดํŠธ๋กœ ์“ฐ๊ธฐ๊นŒ์ง€ - FT86 palette compiler ๋งŒ๋“ค๊ธฐ

Three.js ๋ Œ๋” ๋ณด์ • ์ดํ›„ ChatGPT ์ด๋ฏธ์ง€ ๋ณด์ • ์‹คํ—˜์„ ๋กœ์ปฌ RTX 3080 ๊ธฐ๋ฐ˜ ComfyUI ํŒŒ์ดํ”„๋ผ์ธ์œผ๋กœ ์˜ฎ๊ธฐ๊ณ , FT86 spritesheet๋ฅผ Phaser runtime์—์„œ ์“ธ ์ˆ˜ ์žˆ๋„๋ก alpha, palette role, body color swap, edge cleanup ๋‹จ๊ณ„๋กœ ์ •๋ฆฌํ–ˆ์Šต๋‹ˆ๋‹ค.

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Phaser 4 Pseudo 3D ๋ ˆ์ด์‹ฑ ๊ฒŒ์ž„ - ํ•ธ๋“ค๋ง ๊ฐ๊ฐ์„ ๋กœ๊ทธ๋กœ ํŠœ๋‹ํ•˜๊ธฐ

Phaser 4 Pseudo 3D ๋ ˆ์ด์‹ฑ ๊ฒŒ์ž„ - ํ•ธ๋“ค๋ง ๊ฐ๊ฐ์„ ๋กœ๊ทธ๋กœ ํŠœ๋‹ํ•˜๊ธฐ

Apex Seoul์˜ ์ฃผํ–‰ ๊ฐ๊ฐ์„ OutRun์‹ grip ๊ธฐ์ค€์œผ๋กœ ๋‹ค์‹œ ๋ณด๊ณ , ๊ณ ์ • ํ™”๋ฉด ๋น„์œจ, WebGL ์ „ํ™˜, ์†๋„ ํ‘œ์‹œ ๋ณด์ •, shader speed cue, ์ž๋™ handling simulation์œผ๋กœ ํ•ธ๋“ค๋ง ํ›„๋ณด๋ฅผ ๋ฐ˜๋ณต ๋น„๊ตํ–ˆ์Šต๋‹ˆ๋‹ค.

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Phaser 4 Pseudo 3D ๋ ˆ์ด์‹ฑ ๊ฒŒ์ž„ - ์ฐจ๋Ÿ‰ ์Šคํ”„๋ผ์ดํŠธ๋ฅผ ๋„๋กœ์— ๋ถ™์ด๊ธฐ

Phaser 4 Pseudo 3D ๋ ˆ์ด์‹ฑ ๊ฒŒ์ž„ - ์ฐจ๋Ÿ‰ ์Šคํ”„๋ผ์ดํŠธ๋ฅผ ๋„๋กœ์— ๋ถ™์ด๊ธฐ

Apex Seoul์˜ approved 128px ์ฐจ๋Ÿ‰ ์Šคํ”„๋ผ์ดํŠธ๋ฅผ ๋Ÿฐํƒ€์ž„์— ์—ฐ๊ฒฐํ•˜๊ณ , ์กฐํ–ฅ 3way, ๊ณ ์ €์ฐจ ์ ‘์ง€๊ฐ, ์ฃผํ–‰ telemetry, silhouette shadow pass๋กœ ์‹ค์ œ ๊ฒŒ์ž„ ํ™”๋ฉด์—์„œ ๊ฒ€์ฆํ–ˆ์Šต๋‹ˆ๋‹ค.

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Phaser 4 Pseudo 3D ๋ ˆ์ด์‹ฑ ๊ฒŒ์ž„ โ€” ์‹ค์ œ ์ฐจ๋Ÿ‰ 3D ๋ชจ๋ธ๋กœ ์Šคํ”„๋ผ์ดํŠธ POC ํ•˜๊ธฐ

Phaser 4 Pseudo 3D ๋ ˆ์ด์‹ฑ ๊ฒŒ์ž„ โ€” ์‹ค์ œ ์ฐจ๋Ÿ‰ 3D ๋ชจ๋ธ๋กœ ์Šคํ”„๋ผ์ดํŠธ POC ํ•˜๊ธฐ

Apex Seoul ์ฐจ๋Ÿ‰ ์Šคํ”„๋ผ์ดํŠธ ํ’ˆ์งˆ์„ ์˜ฌ๋ฆฌ๊ธฐ ์œ„ํ•ด GT86, Kia Stinger, Genesis G70 3D ๋ชจ๋ธ์„ source๋กœ ๊ฐ€์ ธ์™€ ์‹ค์ œ ์ „์žฅ ๊ธฐ์ค€์œผ๋กœ ์ •๋ ฌํ•˜๊ณ , ํ›„์ฒ˜๋ฆฌ ์ž๋™ํ™” ๋ฐฉํ–ฅ์„ ๋‹ค์‹œ ์žก์•˜์Šต๋‹ˆ๋‹ค.

๐Ÿ‘€ 33
Phaser 4 Pseudo 3D ๋ ˆ์ด์‹ฑ ๊ฒŒ์ž„ โ€” GPT ์ด๋ฏธ์ง€ ์ƒ์„ฑ์œผ๋กœ ์ฐจ๋Ÿ‰ ์Šคํ”„๋ผ์ดํŠธ ๋งŒ๋“ค๊ธฐ

Phaser 4 Pseudo 3D ๋ ˆ์ด์‹ฑ ๊ฒŒ์ž„ โ€” GPT ์ด๋ฏธ์ง€ ์ƒ์„ฑ์œผ๋กœ ์ฐจ๋Ÿ‰ ์Šคํ”„๋ผ์ดํŠธ ๋งŒ๋“ค๊ธฐ

Apex Seoul์˜ Raven Coupe ์ฐจ๋Ÿ‰์„ 3D pose sheet, GPT ์ด๋ฏธ์ง€ ๋ณ€ํ™˜, alpha cleanup, anchor metadata ํ›„์ฒ˜๋ฆฌ๊นŒ์ง€ ์ด์–ด์ง€๋Š” ๊ฒŒ์ž„ ์ž์‚ฐ ํŒŒ์ดํ”„๋ผ์ธ์œผ๋กœ ์ œ์ž‘ํ–ˆ์Šต๋‹ˆ๋‹ค.

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Phaser 4 Pseudo 3D ๋ ˆ์ด์‹ฑ ๊ฒŒ์ž„ โ€” ๋ถ์•… ์Šค์นด์ด์›จ์ด inspired ๋‹ค์šดํž ๋งŒ๋“ค๊ธฐ

Phaser 4 Pseudo 3D ๋ ˆ์ด์‹ฑ ๊ฒŒ์ž„ โ€” ๋ถ์•… ์Šค์นด์ด์›จ์ด inspired ๋‹ค์šดํž ๋งŒ๋“ค๊ธฐ

Apex Seoul์— Bugak Ridge Downhill ๋‹จ์ผ ๋งต์„ ๋งŒ๋“ค๊ณ , RoadSegment elevation, ๊ณ ์ €์ฐจ projection, ์ฐจ๋Ÿ‰ ํ•˜๋‹จ ๊ณ ์ •, ๋ ˆํŠธ๋กœ ์ฐจ๋Ÿ‰ ๊ทธ๋ฆผ์ž๋ฅผ ๊ตฌํ˜„ํ–ˆ์Šต๋‹ˆ๋‹ค.

๐Ÿ‘€ 14
Phaser 4 Pseudo 3D ๋ ˆ์ด์‹ฑ ๊ฒŒ์ž„ โ€” ์ฐจ๋Ÿ‰ ์Šคํ”„๋ผ์ดํŠธ์™€ ์†๋„ ์กฐ์ž‘ ๋„ฃ๊ธฐ

Phaser 4 Pseudo 3D ๋ ˆ์ด์‹ฑ ๊ฒŒ์ž„ โ€” ์ฐจ๋Ÿ‰ ์Šคํ”„๋ผ์ดํŠธ์™€ ์†๋„ ์กฐ์ž‘ ๋„ฃ๊ธฐ

Apex Seoul์— Kenney Car Kit ๊ธฐ๋ฐ˜ ์ž„์‹œ ์ฐจ๋Ÿ‰ ์Šคํ”„๋ผ์ดํŠธ๋ฅผ ์˜ฌ๋ฆฌ๊ณ , ์ขŒ์šฐ ์กฐํ–ฅ, ์•…์…€, ๋ธŒ๋ ˆ์ดํฌ, ๊ธฐ๋ณธ ์ฃผํ–‰ ์†๋„ ๋ณต๊ท€๋ฅผ ๊ตฌํ˜„ํ–ˆ์Šต๋‹ˆ๋‹ค.

๐Ÿ‘€ 14
Phaser 4 Pseudo 3D ๋ ˆ์ด์‹ฑ ๊ฒŒ์ž„ โ€” RoadSegment๋กœ ์ปค๋ธŒ ๋„๋กœ ๋งŒ๋“ค๊ธฐ

Phaser 4 Pseudo 3D ๋ ˆ์ด์‹ฑ ๊ฒŒ์ž„ โ€” RoadSegment๋กœ ์ปค๋ธŒ ๋„๋กœ ๋งŒ๋“ค๊ธฐ

Apex Seoul์˜ ์ž„์‹œ ์ง์„  ๋„๋กœ๋ฅผ RoadSegment ๊ธฐ๋ฐ˜ ๋ Œ๋”๋Ÿฌ๋กœ ๋ถ„๋ฆฌํ•˜๊ณ , curve ๊ฐ’์„ ๋ˆ„์ ํ•ด pseudo 3D ์ปค๋ธŒ ๋„๋กœ๋ฅผ ๊ตฌํ˜„ํ–ˆ์Šต๋‹ˆ๋‹ค.

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Phaser 4๋กœ Pseudo 3D ๋ ˆ์ด์‹ฑ ๊ฒŒ์ž„ ๋งŒ๋“ค๊ธฐ โ€” Apex Seoul ์นด๋ฉ”๋ผ ๊ตฌํ˜„

Phaser 4๋กœ Pseudo 3D ๋ ˆ์ด์‹ฑ ๊ฒŒ์ž„ ๋งŒ๋“ค๊ธฐ โ€” Apex Seoul ์นด๋ฉ”๋ผ ๊ตฌํ˜„

Phaser 4์™€ TypeScript๋กœ Apex Seoul ํ”„๋กœ์ ํŠธ๋ฅผ ์„ธํŒ…ํ•˜๊ณ , horizon, FOV, camera height๋ฅผ ์ด์šฉํ•ด pseudo 3D ๋„๋กœ ์นด๋ฉ”๋ผ๋ฅผ ๊ตฌํ˜„ํ–ˆ์Šต๋‹ˆ๋‹ค.

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Phaser 4 Isometric Minesweeper 6ํŽธ โ€” localStorage ๊ธฐ๋ก ์ €์žฅ์œผ๋กœ ๋งˆ๋ฌด๋ฆฌํ•˜๊ธฐ

Phaser 4 Isometric Minesweeper 6ํŽธ โ€” localStorage ๊ธฐ๋ก ์ €์žฅ์œผ๋กœ ๋งˆ๋ฌด๋ฆฌํ•˜๊ธฐ

Isometric Minesweeper์— ๋‚œ์ด๋„๋ณ„ ์ตœ๊ณ  ๊ธฐ๋ก ์ €์žฅ, Best ํ‘œ์‹œ, New best ์ƒํƒœ, ๊ธฐ๋ก ์ดˆ๊ธฐํ™” ๋ฒ„ํŠผ์„ ์ถ”๊ฐ€ํ•˜๊ณ  ์ด๋ฒˆ ์ง€๋ขฐ์ฐพ๊ธฐ ์—ฐ์žฌ๋ฅผ ๋งˆ๋ฌด๋ฆฌํ–ˆ์Šต๋‹ˆ๋‹ค.

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Phaser 4 Isometric Minesweeper 5ํŽธ โ€” ๋ชจ๋ฐ”์ผ ๊ฐ€๋กœ ํ™”๋ฉด๊ณผ ๋ฐ˜์‘ํ˜• ์ž…๋ ฅ ๋‹ค๋“ฌ๊ธฐ

Phaser 4 Isometric Minesweeper 5ํŽธ โ€” ๋ชจ๋ฐ”์ผ ๊ฐ€๋กœ ํ™”๋ฉด๊ณผ ๋ฐ˜์‘ํ˜• ์ž…๋ ฅ ๋‹ค๋“ฌ๊ธฐ

๋ธ”๋กœ๊ทธ iframe ์•ˆ์—์„œ Isometric Minesweeper๋ฅผ ๋ชจ๋ฐ”์ผ๋กœ ํ”Œ๋ ˆ์ดํ•  ์ˆ˜ ์žˆ๋„๋ก tap reveal, long press flag, landscape ์•ˆ๋‚ด, height ๊ธฐ๋ฐ˜ board layout์„ ์ถ”๊ฐ€ํ–ˆ์Šต๋‹ˆ๋‹ค.

๐Ÿ‘€ 21
Phaser 4 Isometric Minesweeper 4ํŽธ โ€” ๋‚œ์ด๋„, ํƒ€์ด๋จธ, ๋ Œ๋”๋ง polish ๋„ฃ๊ธฐ

Phaser 4 Isometric Minesweeper 4ํŽธ โ€” ๋‚œ์ด๋„, ํƒ€์ด๋จธ, ๋ Œ๋”๋ง polish ๋„ฃ๊ธฐ

์ง€๋ขฐ์ฐพ๊ธฐ์— ๋‚œ์ด๋„ ์„ ํƒ๊ณผ ํƒ€์ด๋จธ๋ฅผ ๋ถ™์ด๊ณ , ํ…์ŠคํŠธ๋กœ ํ‘œ์‹œํ•˜๋˜ ๊นƒ๋ฐœ๊ณผ ์ง€๋ขฐ๋ฅผ Phaser Graphics ๊ธฐ๋ฐ˜ ์•„์ด์ฝ˜์œผ๋กœ ๋ฐ”๊ฟ” ๊ฒŒ์ž„๋‹ค์šด ํ™”๋ฉด์œผ๋กœ ๋‹ค๋“ฌ์—ˆ์Šต๋‹ˆ๋‹ค.

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